Basics
Identity
Genetics
Rank
Pack:
Species:
Derive:
Årelang
Coyote
Raven
Age:
Height:
Rank:
6 years
60cm / 24in
Strákr Sagan
Gender:
Weight:
Specialty:
female
13.6 kg / 30lb
Messenger
Pronouns:
Mutations:
Birthplace:
she/her
unusual fur color
unknown (outside Myrkur)
Theme Songs
Neptune - Sleeping at Last
ECHO - Starset
The Things I Regret - Brandi Carlile
Runaway - Aurora
Arms Up - Vincent Diamante
Appearance
Standing at only 2 feet tall, Cysiné is visibly shorter than most of her packmates. Her body is slender and wiry, with long legs and wide paws, built more for walking long distances — as her job entails — than for combat.
Due to her unusual fur color mutation, Cysiné’s pelt is a pale silver with darker markings along her back and flank. As the result of using a strike, obsidian spikes bristle from her throat and in clusters along her back, replacing the patches of iridescent blue-green fur that had once been there instead.
Very few scars are visible on her body, except for three healed-over gashes running down the inside of her front leg. These are remnants of when the leg was badly broken during the Moon Meeting Naaeta attack.
Inventory
Her mask is made from painted wood and raven feathers. Several cracks, barely visible, run along the left side — a reminder of a gruesome encounter with the Naaeta. It used to be designed to resemble a pigeon, but after replacing her old faith with the Sluagh, Cysiné repainted it after her totem.
Her cloak is made of a soft dark fabric with raven feathers lining its hem. Golden rings attach it to the fabric, jingling whenever she moves.
Her harness is barely visible under her cloak. Like most of her clothes, it’s more for utility than anything else. Large bags attach to the back, holding everything she needs for cartography.
And finally, her legwraps are made of dark dyed leather that wrap around her front legs. A fan of feathers attatches to the back. Cysiné started wearing these after her front right leg broke horribly in order to help with the pain. Even now that the injury is mostly healed, they still help with the pain, and so they stuck.
Personality
Positive
Clever
Exceptional Memory
Observant
Tenacious
Neutral
Asocial
Survivalistic
Independent
Cautious
Negative
Inflexible
Distrustful
Secretive
Ruthless
- Likes
- Traveling, her close friends, painting, cartography, blackberries
- Dislikes
- The gods, similarly powerful beings, religion, unwinnable battles, traveling over open water
- Fears
- Loss of control, losing her friends, being exiled, the Curses, the Naaeta, the Hvalur
- Quirks
- often pushes others away in times of struggle, has a tendency to solve problems herself, always feels a little out of place
Cysiné is fiercely independent in every sense of the word. A childhood spent fearing her family's gods left a strong impact on her, and now she never wants to be forced into dependence again. She often pushes herself to be as good as possible for her pack, refusing to rely on them for much beyond the barest necessities of protection. It's hard for her to form close friendships, as the thought of becoming dependent upon them also gives her similar anxiety.
Her family's religion has also left her more superstitious than her peers, with eccentric beliefs and rituals that have faded slightly with time but still show up periodically. For instance, she named her knives after her closest friends in hopes they would serve as an omen of good luck.
Above all else, though, Cysiné is a survivalist. One of the hardest things about adjusting to pack life was learning to put others' needs above her own, and she still struggles with the concept sometimes -- especially in dangerous battles. She has a litany of survival knowledge, from herb usage to navigation tricks, that have helped her escape more sticky situations than she can count.
Summoning
Level 2: Rock
1/6 strikes used
- ROCK TELEKINESIS:
- Essentially, telekinesis but limited to rocks. As long as small rocks are in the area, Cysiné can levitate and direct them at will.
- SAND TELEKINESIS:
- The above ability, but with up to 10lbs of sand. Due to sand’s smaller size, Cysiné can create much more complex shapes with it.
- ROCK ARMOR:
- As long are rocks are in the area, Cysiné can form them around herself in a protective shell. The rocks’ basic properties are not altered at all, meaning they are the same weight and hardness as they originated as. She can hold this ability only 10 minutes before using up a strike.
- Strike Effects:
- With each strike, obsidian spikes sprout from Cysiné’s body, starting on her iridescent patches of fur. It has all the properties of typical obsidian and needs to be closely protected so that it doesn’t break, exposing the muscles underneath.
Relationships
- LETA & DÉJUTI
- Cysiné’s parents. She still loves them very much and holds nothing but fond memories of them, but despite them, she cannot ignore the fact that they essentially abandoned her to die. She’s also still struggling with the complex and restrictive religion they raised her in.
- KEIDAR & ATOMERIN
- Her siblings. Cysiné grew up with them, and due to the small size of her birth pack, had a much closer relationship with them than is typical for siblings. She misses them greatly, and thinks about them whenever she curls up alone, without their comfort, to sleep. She hopes they are still alive, but doubts it.
Outside the Packs
Cysiné's Knives
- Teolu Deadnettle -- The Owl
- Cysiné's twin brother. The two share an extremely close bond, with Cysiné feeling as if Teolu is the only one who truly understands what her childhood is like. She's forever grateful that he joined Årelang.
- Ezyl Santiago -- The Crow
- Cysiné’s first friend. He befriended her when he joined the pack and became a Sagan, and the pair have been nearly inseparable ever since. She admires his ability to navigate social situations and wishes she could find a way to tell him how much she appreciates him.
- Jasmin Aveira -- The Otter
- Another of Cysiné’s close friends. The two became close in the wake of a Naaeta attack, when Jasmin was assigned to help herself, Chuuya, and Ezyl recover. After learning that Jasmin communicates mostly in sign language like Cysiné’s brother Teolu, the two became very close, especially when Jasmin was found after temporarily going missing. Cysiné admires her kindness and resilience, and is very proud of her.
- Chuuya Nakahara -- The Tiger
- Cysiné considers them as close friends, although Chuuya is sometimes reluctant to admit it. She admires his strength and work ethic, and secretly finds his interactions with Ezyl hilarious, although laughing at them in front of Chuuya would probably get her whacked.
Other -- Årelang
- Fleur Autry Delcasse
- Fleur saved her life during the Moon Meeting attack, and continued to help her afterwards in healing her broken leg. Although the two are not very close, Cysiné is extremely grateful to Fleur and does her best to help her whenever she can.
- Ida Tulgrizz
- Ida and Cysiné have worked together on many jobs, including attempting to bring down a mythical elk and a scavenger hunt. Cysiné enjoys working with Ida due to her quiet and nonjudgmental nature.
- Urizen Novak
- Cysiné’s Harbinger. She was originally afraid of him and worried that he’d banish her from the pack at any moment. After he showed kindness to her on Berkana, she began to admire him, especially after learning that they shared a totem.
- Inori Kesshuu
- Someone Cysiné admires from afar. After Inori helped her during the final battle with Saruman, Cysiné began to see her as -- for a lack of a better term -- super cool. She wishes they were friends, but is far too shy to approach Inori directly.
Mångata
- Apollo
- An awkward relationship, to say the least. When the Naaeta lured the two packs into a trap using elk carcasses as bait, she attacked him to try and get them for her pack due to her anxieties over starvation. They later made up at the Starfall Celebration and she painted their body for the festivities. She can tell how shy he is, and feels guilty for attacking them.
- Jericho & Aelia
- Cysiné is deeply afraid of the Mangata Hersirs. Her formative months were filled with her parents teaching her that gods were something to be feared instead of loved, and now watching the Mangata pack call them gods makes her afraid of what the pair are truly capable of, even if they seem nice enough on the surface.
- Severin
- Thinks he’s stuck up and arrogant, but her fear of his parents keeps her from teasing him about it… even if she wants to very badly. Cysiné cannot shake the feeling that one misstep around him will lead to disaster at the hands of the Hersirs; after all, he is their son.
History
Before Årelang
Cysiné was born into a small family who believed in a massive array of gods, each with their own separate domain. From a young age, her parents taught her everything they knew about their religion and the god they believed had blessed her specifically: Atlotr, the pigeon god of navigation. Her strange pelt and talent for remembering the land was a gift from Atlotr, they told her, and she should appreciate it.
Their methods of worship were based far more around fear than love. Cysiné’s family were wanderers who roamed every corner Myrkur nearly without stopping, and so they were constantly on the edge of danger from a thousand different sources. They believed that their survival was entirely dependent on the favor of their gods, and so they did everything within their power to show their devotion.
When she turned six months old, Cysiné was gifted with a pigeon mask made in Atlotr’s image and taught how to paint his sacred symbols on her pelt. She wore both the mask and the paint so religiously that it became almost like a second skin. She prayed to Atlotr every day, as her siblings and parents prayed to the gods that had blessed them: We are wholly dependent upon your favor, powerful one. Please keep me and my family alive.
But it seemed that for Cysiné, despite her best efforts, Atlotr turned her back on her. During their travels, a leg wound she had gotten while hunting became horribly infected. No combination of herbs or rest seemed to help it. The family slowed their travels so that she could recover, but, due to the numerous environmental hazards of Myrkur, were still forced to push endlessly on. It all came to a head one day when Cysiné collapsed from the infection that had now taken root in her blood.
Cysiné woke up days later. It was a shock. She shouldn’t have lived, but almost by a miracle, her fever had broke and she could walk — if only barely, as her wound was still healing. She would have appreciated the miracle more if she hadn’t been completely and utterly alone.
She stumbled around for what seemed like hours, calling desperately for her family. But it was no use. They’d abandoned her to die.
Cysiné would spend the next year following her family's old traveling routes, searching desperately for them -- but either because of sheer misfortune or because something worse had happened, she never found them. It was as if she'd passed out and they'd simply vanished into thin air. She would walk every day until she physically couldn't anymore, and then, as night fell, howl in hopes they called back. When her voice echoed back, she could at least comfort herself by pretending they were over the next horizon, calling back to her.
During this time, danger followed her tirelessly. She was constantly on the brink of starvation, barely managing to scrape by with enough food. The mutated creatures native to Myrkur were a threat she didn’t know how to deal with. When she found the corpse of a wolf one day, it felt like a gift. She didn't pause to notice the flowers strewn around it or to think about the morals of eating someone so close to her own kind. At this point, she was starving. It was the first good meal she'd had in months.
She didn’t even notice the rest of the pack surrounding her until it was too late.
The punishment that followed was swift and brutal. Cysiné, beaten and injured, was finally forced to accept that she couldn't survive on her own. She needed to find a pack. She resolved to join the next pack she happened across, learn as much about survival as she could from them, and then desert. If she left first, they couldn't leave her behind like her parents had done. It just so happened that the next pack she encountered was the Årelang, and the food and safety they promised was more than enough to convince her to take the Sluagh.
Among the Årelang
Cysiné didn't gracefully adjust to pack life so much as she clumsily stumbled into tolerating it. In some ways, her life as an Årelang member wasn't that much different from her time as a traveler. She had been granted the Raven totem, guaranteeing her path to becoming a Sagan, and chosen the explorer specialty without hesitation. This role meant that she could spend days or weeks roaming Myrkur just as she had been for her entire life and always have a haven to return to at the end of it. But she had a lot more newfound responsibilities than that.
As an official Årelang member, and one who was swiftly recognized as one of the more talented explorers, Cysiné would often be selected to take part in group quests. These were a lot to adjust to; oftentimes she would have to cooperate with a team she didn't know all that well in order to complete a task she had little experience with. They were also her first few forays into the world of socializing with canines that weren't her immediate family. The most memorable of these was a hunt. To Cysiné and her packmates, they were hunting a deer -- a fairly normal occurrence, even though the deer was rainbow. To the appropriately horrified Mångata pack, they had decided to attack the Hjórtr, a sacred creature that helped the magic throughout Myrkur flourish. It was this encounter that cemented Cysiné's fear and dislike of the Mångata, a distrust that would fester for years.
But this time wasn't all bad -- during an expedition, Cysiné would meet her first real friend among the Årelang. His name was Ezyl, and he was an explorer like her. His extroversion and disregard for danger helped pull her out of her shell possibly more than anything else she encountered, and she would meet three more close friends soon after in the wake of a Naaeta attack: Chuuya, who had been injured in a similar way to her, and Jasmin, the Elska assigned to treat all three of them. The group of four became fast friends.
A short time later, Cysiné met the Naaeta for the first time. All she thought she'd known about life and the dangers it held was overturned in an instant. Then -- and every time she encountered the Corrupted afterwards -- she watched her own packmates die and bleed in front of her, desperately trying to defeat an enemy that couldn't die or sustain any damage at all. Cysiné and her packmates were repeatedly beaten into the dirt; she wondered how long it would be before she died too. One eventful encounter with the Naaeta ended in her suffering a concussion while the pigeon mask she treasured so much was shattered. While Cysiné would repair it quickly enough, the short time in which her face was exposed and the vulnerability she felt during it shook her to her core. She would never forget the feeling of looking in a lake and seeing her own face for the first time in months.
Soon after, she learned the truth about the Hersirs -- specifically, that they were gods in mortal form. This fact did not inspire awe in Cysiné; instead, all she could feel was anger. Aelia and Jericho could have revealed their powers and stopped the Naaeta in their tracks at any time before they finally chose to, saving numerous lives in the process and scaring the Naaeta away from Myrkur. But they chose not to. Cysiné took her anger out on Jafari, who defended his leaders -- who he considered his grandparents -- fiercely. His explanations of there being a cycle of life that the Hersirs avoided interfering with fell on ears that refused to listen. The two got into an argument that nearly turned physical, and Cysiné turned from distrusting Mångata to actively avoiding them.
It was quickly becoming apparent to Cysiné that the religion she had spent her life following was a lie. Despite all her prayers and offerings to her gods, things never got better for her and her pack, and now she'd met two canines who also claimed to be gods but had actual inexplicable powers to back it up. She shelved her bodypaints and repainted her mask to resemble a raven instead of a pigeon, symbolically cutting herself off from the religion that had caused her so much pain.
Soon afterwards, a very welcome surprise greeted Cysiné on a patrol. It was her brother Teolu. She'd spent years thinking he was dead, but here he was in front of her, and he accepted the offer of joining Årelang even quicker than she had. A piece of her birth family was with her now. Grateful for the way her life had become much less lonely, Cysiné commissioned a set of four knives that she could use her powers to telepathically control, naming each of them after one of her new family members.
Due to a magical imbalance in the land, the packs had to journey to Sköpun. Cysiné was not prepared for the horrors that awaited her there. On an expedition in the chasm that split the land, she inhaled the Ginnarr Toxin -- a poisonous gas that drove her into madness for the next week. When she first faced the poison, there was no cure, and Cysiné was sure that she was going to die. The feeling of slowly losing her mind as she couldn't stop herself from dying, even with her vast knowledge of survival skills, is something that still haunts her. She also used her first strike on this expedition after being healed.
A year later, the packs had to travel to Skogsrå in order to cleanse the Curses' souls to make weapons to defeat Saruman with. When they returned, Saruman, along with an army of Naaeta, was already waiting for them at the Radaga. In the battle that ensued, Cysiné watched firsthand as the Naaeta -- and their Mother -- were vanquished.